T- 042 Battle mech
Hey Guys, I've tried to recreate my own version of the T2 Battle mech Heavy by Alexey Pyatov he created as a medium mech modification kit(I've made a few changes in accordance to my preferences. ) I've created all the mech parts from the start in Maya and added the rest via normals in substance as you can see (no kitbashing.) I've renamed it to T-042 Assault mech, A heavy fire support bot in the middle of the warzone providing infantary groups with the heavy fire suppression the need in order to push back enemy lines... I've Unwrapped the model in a high texel and have used udim tiles and material Ids to texture it in substance trying to get the 2050's feel in its textures and rendered the model in a few different scenarios with two variants. Technical Details: polycount-382,495 Materials used: 11 Uv shells: 49 Texture_resolution: 4k Color Variants: 2 Please see the Breakdowns as well and provide your valued reviews and criticism. Detailed Breakdown below...